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ScienceQuest
Biology Simulator Undergraduate

Muscle Twitch and Tetanus Simulator

See a muscle twitch and its phases, then raise the stimulation frequency to watch wave summation, unfused and fused tetanus, and find the fusion frequency.

Simulator

Use the arrow keys to change the stimulation frequency. Space plays and pauses.

t = 0 ms

Force against time for 10 stimuli at 20 Hz, marked along the time axis, with 100 percent of the motor units recruited. The force climbs from a single twitch’s 20 percent of the maximum, drawn dashed, to a peak of 40.35 percent at 471.9 ms, 2.017 times a twitch, and falls by up to 13.91 percent between pulses: unfused tetanus.

Peak against a single twitch
F = 1 − (1 − ρ)^A at the peak of the summed activation, A = 2.315 twitches, against ρ for one twitch. No train can pass 1/ρ = 5 times a twitch.
2.017 ×
Peak force
The highest force of the run, as a share of the whole muscle’s maximum: the 100 percent of motor units recruited, each at 1 − (1 − ρ)^A of its own maximum.
40.35 % of max
Single twitch peak
One pulse alone: the twitch-to-tetanus ratio times the share of motor units recruited.
20 % of max
Trace
Each pulse lands before the muscle has relaxed, so the force builds up, but it still falls by more than 1 percent between pulses.
Unfused tetanus
Largest dip between pulses
How far the force falls between one pulse and the next, as a share of the force it falls from. Under 1 percent counts as fused.
13.91 %
Fusion frequency
The lowest frequency at which a long train falls by under 1 percent between pulses. Here it is 2.364 divided by the contraction time in seconds, so a slower muscle fuses at a lower frequency.
59.09 Hz
Time to peak force
From the first stimulus to the highest force, which always comes after the last pulse.
471.9 ms
Half-relaxation time
How long a single twitch takes after its peak to fall to half its force: 1.769 contraction times in this model.
70.75 ms
Force now
The force at the moment the pen has reached on the scene.
0 % of max
Parameters
Hz

Pulses per second. Raise it to watch the twitches sum and then fuse. The arrow keys on the scene change it too.

1 gives a single twitch and its three phases, 2 shows wave summation, and a longer train shows tetanus.

%

Set by the stimulus intensity: none fire below threshold and all of them at a maximal stimulus. Force scales with the share; the timing does not change.

ms

Onset to peak of one twitch. In the cat, about 40 for gastrocnemius, a fast muscle, about 100 for soleus, a slow one, and under 10 for the eye’s medial rectus (Cooper and Eccles, 1930).

ms

Stimulus to the first rise in force: a few milliseconds in mammalian muscle, while the action potential spreads and calcium is released.

A single twitch’s peak over the fused maximum. At 0.2 summation can lift the force to at most five times a twitch.

  • Peak of a long train
  • Lowest force between pulses
  • Single twitch
  • Fusion frequency
Peak and lowest force of a long train against stimulation frequency, with a single twitch dashed. The two curves close up as the frequency rises and meet, to within 1 percent, at the fusion frequency of 59.09 Hz. The dot is the train set above, 10 pulses at 20 Hz, which peaks at 40.35 percent of the maximum.

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The equation

A(t)=∑kt−tkT e1−(t−tk)/T,F=Fmax[1−(1−ρ)A]A(t) = \sum_k \frac{t - t_k}{T}\, e^{1 - (t - t_k)/T}, \quad F = F_{\text{max}}\left[1 - (1 - \rho)^{A}\right]

Milner-Brown, Stein and Yemm (1973) twitch, summed as in Fuglevand, Winter and Patla (1993)

What is a muscle twitch?

A muscle twitch is the single brief contraction a skeletal muscle makes in response to one stimulus: after a short latent period the force rises to a peak and then falls back to rest. In this simulator each twitch has the shape a(t) = (t/T) e^(1 − t/T), which rises from zero, peaks at the contraction time T and relaxes smoothly, and the twitches of a train of stimuli add together. That adding is the whole of summation and tetanus: a twitch that begins before the previous one has relaxed starts from the force already there.

The shape is the impulse response of a critically damped system, which Milner-Brown, Stein and Yemm used for human motor unit twitches in 1973, and on which Fuglevand, Winter and Patla built their widely used model of a motor unit pool in 1993. Force cannot rise without limit, so the summed activation A, counted in single twitches, passes through a ceiling: F = Fmax[1 − (1 − ρ)^A], where ρ is the twitch-to-tetanus ratio. One twitch reaches ρ of the maximum, and every further twitch’s worth of activation closes the same fraction of the gap that is left. That ceiling is this model’s stated choice rather than a law of muscle.

The three phases: latent period, contraction and relaxation

The latent period lasts a few milliseconds. The stimulus has fired an action potential, which spreads along the muscle fibre and down its T tubules and releases calcium from the sarcoplasmic reticulum, but the force has not yet begun to rise. The simulator opens at 2 ms.

The contraction phase runs from the first rise in force to the peak. Calcium binds troponin, tropomyosin moves off the binding sites on actin, and myosin cross-bridges cycle and pull. Its length, the contraction time, is what makes a muscle fast or slow. Cooper and Eccles measured it in the cat in 1930 at about 40 ms for gastrocnemius, a fast muscle, about 100 ms for soleus, a slow one, and under 10 ms for the medial rectus that turns the eye inwards.

The relaxation phase runs from the peak back to rest, as calcium is pumped back into the sarcoplasmic reticulum and the cross-bridges let go. In most muscles it is slower than the rise. In this model it is set by the contraction time: a single twitch falls to half its peak 1.769 contraction times after it, 70.75 ms for a 40 ms contraction time, and it has no sharp end, so the phase strip under the stage stops where the twitch has all but relaxed.

Using the simulator

The stage is a force recording, like one taken from a muscle held at a fixed length. The marks under the time axis are the stimuli, and the coloured strip under the first one is a single twitch’s three phases, to scale. The dashed curve is a single twitch on its own, so you can see how far the train climbs above it. Play draws the run with a pen at a quarter of real time, the scrubber moves through it by hand, and the arrow keys change the frequency when the stage is selected.

The sliders set the stimulation frequency, the number of pulses, the share of motor units the stimulus recruits, the contraction time, the latent period and the twitch-to-tetanus ratio. The readouts give the peak force against a single twitch, the peak as a percentage of the whole muscle’s maximum, the largest dip between pulses, the fusion frequency and the twitch’s half-relaxation time. The plot underneath is the force-frequency curve: the peak and the lowest force of a long train at every frequency, which close up and meet at the fusion frequency.

Worked example: ten pulses at 20 Hz

The simulator opens on a fast muscle, with a 40 ms contraction time, a 2 ms latent period and a twitch-to-tetanus ratio of 0.2, given ten maximal pulses at 20 Hz.

  • A single twitch peaks at F = 1 − 0.8^1 = 0.2, 20 percent of the maximum, 42 ms after its stimulus.
  • The pulses are Δ = 1000/20 = 50 ms apart, which is 1.25 contraction times, so in the sums each earlier twitch is weighted by a further factor of q = e^(−1.25) = 0.2865.
  • After the tenth pulse the two sums are S₀ = 1 + q + … + q⁹ = 1.4015 and S₁ = q + 2q² + … + 9q⁹ = 0.56274.
  • The activation peaks T − ΔS₁/S₀ = 40 − 20.08 = 19.92 ms after the last twitch begins, at 450 + 2 + 19.92 = 471.9 ms.
  • There it is A = S₀ e^(ΔS₁/(T S₀)) = 1.4015 × e^0.5019 = 1.4015 × 1.6519 = 2.3151 twitches’ worth.
  • The force is F = 1 − 0.8^2.3151 = 1 − 0.5965 = 0.4035, which is 40.35 percent of the maximum and 40.346/20 = 2.017 times a single twitch.
  • Just before the tenth pulse the force is down to 34.73 percent, from the 40.34 percent it reached after the ninth: a dip of 1 − 34.73/40.34 = 13.91%, so the trace is an unfused tetanus.

Those are the readouts at the opening settings. The sums have nearly reached their limits for a train that never ends, 1/(1 − q) = 1.4016 and q/(1 − q)² = 0.56279, which is why ten pulses at this frequency already sit on the force-frequency curve.

Wave summation: why a second twitch climbs higher

If a second stimulus arrives before the first twitch has relaxed, the second twitch starts from the force that is still there and climbs above a single twitch. This is wave summation, also called temporal summation. It is not a bigger action potential: a muscle fibre is refractory for only a few milliseconds, far less than its twitch lasts, so the second action potential is an ordinary one. What has changed is that calcium and force have not yet fallen back.

Set two pulses at 20 Hz to see it on its own. The second twitch begins 50 ms after the first, when the first is still at 0.9735 of its peak activation, and the pair peaks at 1.699 twitches of activation: 31.56 percent of the maximum, 1.578 times a single twitch. Spread the pulses out and the gain shrinks. At 5 Hz the peak of a ten-pulse train is only 3.69 percent above a single twitch, and the readout calls them separate twitches.

A twitch on its own never reaches the force the fibres could make. Calcium is released and taken back up so quickly that the cross-bridges stop pulling before they have taken up the slack in the elastic tissue between them and the tendon. In a train the calcium stays high, the elastic tissue stays stretched, and the force can climb towards the maximum, which is why a tetanus is several times stronger than a twitch.

Unfused and fused tetanus

A train of stimuli keeps summation going. At moderate frequencies the force rises and falls with every pulse, which is unfused or incomplete tetanus, the sawtooth on the stage at the opening settings. Raise the frequency and the dips shrink, partly because the pulses close up and partly because the ceiling flattens the top: near the maximum, an extra twitch’s worth of activation adds little force, so losing some between pulses costs little. When the dips are too small to see, the trace is fused or complete tetanus, one smooth contraction.

At 100 Hz the ten pulses of the opening train fuse and climb to 83.23 percent of the maximum, 4.161 times a twitch. That is short of the 91.22 percent a long train at 100 Hz reaches, because ten pulses 10 ms apart are over in 90 ms, a little over two contraction times, and the force has not finished climbing. Raise the number of pulses and the dot on the force-frequency plot rises to its curve. No train can pass 1/ρ times a twitch, which is five times at ρ = 0.2.

The fusion frequency, and why slow muscles fuse sooner

Fusion has no sharp edge, so the simulator draws one: a train counts as fused when its force falls by less than 1 percent between pulses, and the fusion frequency is the lowest frequency at which a long train manages that. Because the whole twitch scales with T, the fusion frequency is a fixed number divided by the contraction time. At the default ratio that number is 2.3637, which gives 2.3637/0.040 s = 59.09 Hz for the opening muscle and 2.3637/0.100 s = 23.64 Hz for a muscle as slow as soleus.

So the same train can be unfused for one muscle and nearly fused for another. Set the contraction time to 100 ms and the opening train of ten pulses at 20 Hz sums to 3.459 times a twitch, with dips of only 1.129 percent, just short of fusion, because each pulse now lands half a contraction time after the one before rather than 1.25. Real muscles keep the same order: slow postural muscles such as soleus fuse at much lower frequencies than fast ones, and the eye muscles, the fastest of all, need the highest.

A short train can look fused below the fusion frequency, because its dips grow as the train goes on and the force nears its plateau. The trace readout says when that is the reason.

Recruitment: grading force by stimulus intensity

Each muscle fibre, and each motor unit, obeys the all-or-none law: a stimulus that reaches its threshold makes it twitch fully, and one that does not leaves it at rest. A whole muscle still gives a graded response to a graded stimulus, because its motor units have different thresholds. A weak stimulus to the nerve recruits a few, a stronger one more, and a maximal stimulus all of them. The motor units recruited slider stands for that: half the units give half the force with exactly the same timing, so the gain and the fusion frequency do not change.

The threshold belongs to the membrane. The resting membrane potential simulator shows where the resting potential comes from, and the action potential simulator shows the all-or-none spike that each stimulus here starts, in a nerve rather than a muscle fibre.

In the body the nervous system grades force both ways at once, by recruiting more motor units and by firing each one faster, which is called rate coding. In a voluntary contraction many motor units fire at rates that would give an unfused tetanus on their own, but out of step with each other, so their ripples cancel and the total force is smooth. Voluntary recruitment runs from the smallest motor units to the largest, the size principle, which is the reverse of an electrical stimulus to a nerve: there the largest axons have the lowest thresholds and are recruited first. The upper limb muscles explorer shows in 3D the arm and forearm muscles whose motor units work this way.

Why the heart cannot be tetanised

Cardiac muscle cannot sum its twitches into a tetanus. Its action potential has a long plateau, and ventricular muscle stays refractory for about 0.25 to 0.30 s, nearly the whole of its contraction, so a second contraction cannot begin until the first is almost over. That is what lets the heart relax and refill between beats. The ECG rhythm simulator shows the electrical side of that rhythm, beat by beat.

What this model leaves out

  • Different twitches in one muscle. Every motor unit here has the same twitch. Real muscles mix fast and slow units, so a whole muscle’s twitch is a blend and its force-frequency curve is broader.
  • Relaxation set on its own. Relaxation here follows from the contraction time, and the twitch never quite ends. Real muscles vary the two separately, and many relax faster than this shape does, which would raise their fusion frequency above the model’s.
  • Treppe and potentiation. A rested muscle stimulated repeatedly gives twitches that grow over the first few, the staircase or treppe effect, and a tetanus leaves the twitches after it stronger for a while. Here every twitch is the same.
  • Fatigue. A long tetanus fades as the fibres tire. Here the force holds for as long as the stimuli last.
  • Length and shortening. The recording is isometric, at one length. Real force depends on the overlap of actin and myosin, and a muscle allowed to shorten makes less force the faster it shortens.
  • The true ceiling. The saturating curve captures that force cannot pass what all the cross-bridges can hold, not the details of calcium binding or of the elastic tissue in series.
  • Temperature. Twitches speed up as a muscle warms, so a cold muscle fuses at a lower frequency.

Common mistakes

  • Thinking a stronger stimulus makes each fibre contract harder. Each fibre gives an all-or-none twitch. A stronger stimulus recruits more motor units; it does not make the ones already firing pull harder.
  • Thinking action potentials summate. Twitches sum; action potentials do not. Each is over in a few milliseconds, long before the twitch it triggers has ended.
  • Adding twitch peaks to predict a tetanus. Ten twitches do not give ten times the force. At the opening settings ten pulses give 2.017 times a twitch, and no train passes five times.
  • Confusing the two meanings of tetanus. Physiological tetanus is a normal, sustained contraction. The disease tetanus is caused by a bacterial toxin that blocks the inhibition of motor neurons, so muscles go into spasm.
  • Reading the latent period as idle time. The force is flat, but the action potential is spreading and calcium is being released: it is excitation-contraction coupling, not a pause.
  • Taking a fused tetanus as the strongest. A smooth trace is not the most force. At the fusion frequency of 59.09 Hz a long train reaches 76.41 percent of the maximum, and higher frequencies still add force.

Model and assumptions

Method
Exact expression, no time stepping
Repeatability
Deterministic. The same link gives the same numbers on any machine.

What it assumes

  • Each stimulus starts one twitch after a fixed latent period, shaped as the impulse response of a critically damped system, (t/T) e^(1 − t/T), which peaks at the contraction time T, as Milner-Brown, Stein and Yemm used for human motor unit twitches.
  • Twitches add linearly into one activation A, counted in single twitches, and the force is a stated saturating curve of it, Fmax(1 − (1 − ρ)^A), so one twitch reaches the twitch-to-tetanus ratio ρ and no train passes the maximum.
  • Every motor unit has the same twitch, so recruiting a share of them scales the force by that share and moves no time.
  • Relaxation is set by the contraction time rather than chosen separately: a single twitch falls to half its peak 1.769 contraction times after it at ρ = 0.2, and it never has a sharp end.
  • A train counts as fused when its force falls by less than 1 percent between pulses, and the fusion frequency is the lowest frequency at which a train that never ends does so.
  • The muscle is held at one length and one temperature and neither fatigues nor potentiates, so every twitch in a train is the same as the first.

Where it stops holding. Trains long or strong enough to fatigue the muscle, muscles that mix fast and slow motor units, and anything about the excitation itself, since each stimulus here is an instant trigger rather than an action potential spreading along the fibre. The Action Potential Simulator is the right tool there.

Numerical accuracy

No time stepping, so nothing accumulates: every force, the peak of a train, the time of that peak and every dip between pulses are closed forms in the summed twitches, exact to rounding. Two numbers are found by search: the fusion frequency, where a train that never ends falls by exactly 1 percent between pulses, and the single twitch’s half-relaxation time, each found by repeatedly halving a bracket until it is settled to the limit of double precision. The trace on the stage is drawn as straight pieces joining exact points, with every twitch’s onset and every peak among them.

Common questions

What are the three phases of a muscle twitch?

The latent period, the contraction phase and the relaxation phase. In the latent period, a few milliseconds long, the action potential spreads along the fibre and calcium is released, but the force has not yet begun to rise. In the contraction phase calcium binds troponin, cross-bridges cycle and the force climbs to its peak, which takes about 40 ms in a fast muscle such as the cat’s gastrocnemius and about 100 ms in a slow one such as soleus. In the relaxation phase calcium is pumped back into the sarcoplasmic reticulum and the force falls back to rest, usually more slowly than it rose.

What is the difference between wave summation and tetanus?

Wave summation is what happens when a second stimulus arrives before the muscle has relaxed from the first: the second twitch starts from the force still there and climbs higher. Tetanus is summation kept going by a train of stimuli. At moderate frequencies the force rises and falls with each pulse, which is unfused or incomplete tetanus; at high enough frequencies the dips vanish into a smooth plateau, which is fused or complete tetanus. In this simulator ten pulses at 20 Hz to a muscle with a 40 ms contraction time give an unfused tetanus that peaks at 2.017 times a single twitch.

At what frequency does a muscle reach fused tetanus?

It depends on how quickly the muscle twitches, because the stimuli have to arrive faster than it can relax, so slow muscles fuse at lower frequencies than fast ones. In this model, which calls a train fused once its force falls by less than 1 percent between pulses, the fusion frequency is 2.3637 divided by the contraction time in seconds at a twitch-to-tetanus ratio of 0.2: 59.09 Hz for a 40 ms contraction time and 23.64 Hz for a 100 ms one. The figure for a real muscle also depends on where fusion is judged to begin.

Why is the force of a tetanus greater than a single twitch?

Because a single twitch ends before the muscle can develop its full force. Calcium is released and pumped away so quickly that the cross-bridges stop pulling before they have stretched the elastic tissue between them and the tendon. In a train the calcium stays high and the elastic tissue stays stretched, so the force climbs towards the most the cross-bridges can hold. In this simulator, with the default twitch-to-tetanus ratio of 0.2, a tetanus can approach five times a single twitch but never pass it.

Why can’t heart muscle go into tetanus?

Because its refractory period lasts almost as long as its contraction. Ventricular muscle stays refractory for about 0.25 to 0.30 s, the length of its long plateau action potential, so a new action potential cannot begin until the contraction is nearly over. Skeletal muscle is refractory for only a few milliseconds, far shorter than its twitch, which is what lets its twitches sum. The long refractory period gives the heart time to relax and refill between beats.

Is physiological tetanus the same as the disease tetanus?

No. Physiological tetanus is the smooth, sustained contraction a muscle makes when it is stimulated at a high frequency, and it is a normal part of how muscles work. The disease tetanus is caused by a toxin from the bacterium Clostridium tetani, which stops the inhibitory nerve cells that hold motor neurons in check from releasing their transmitters, glycine and GABA, so muscles go into painful spasm, often starting with the jaw.