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ScienceQuest

Visualisers

Turn a 3D model of the body, a VSEPR molecule, a crystal lattice or a DNA helix, or plot any function you type. 54 free visualisers, no sign-in.

54 tools across 7 subjects

Mechanics

Chemistry

Biology

Visualiser · Biology Full Body Explorer Peel a whole body, layer by layer. Visualiser · Biology Full Skeleton Explorer 203 bones, both sides, plus cartilage and membranes. Visualiser · Biology Heart Explorer Heart wall, valves, papillary muscles and coronary vessels. Visualiser · Biology Male Reproductive Organs Explorer Testes, ducts, prostate and the pelvic floor. Visualiser · Biology Teeth Explorer 28 permanent teeth, named by position. Visualiser · Biology Great Vessels Explorer Aorta, venae cavae and the named branches. Visualiser · Biology Brain Explorer 101 brain structures, gyri to ventricles, separable. Visualiser · Biology Upper Limb Muscles Explorer 114 upper limb muscle meshes, by compartment. Visualiser · Biology Chest Wall Muscles Explorer Diaphragm, intercostals and the chest wall. Visualiser · Biology Abdominal Muscles Explorer Abdominal wall in layers, plus pelvic floor. Visualiser · Biology Back Muscles Explorer 58 back muscle meshes, in six dissection layers. Visualiser · Biology Body Surface Explorer The body surface as one closed sheet. Visualiser · Biology Lower Limb Muscles Explorer 122 lower limb muscle meshes, by compartment. Visualiser · Biology Head and Neck Muscles Explorer 99 head and neck muscle meshes, separable. Visualiser · Biology Internal Organs Explorer Lungs, gut, liver, kidneys and spleen, separable. Visualiser · Biology Cervical Spine and Skull Base Explorer Seven neck vertebrae with the skull base above them. Visualiser · Biology Vertebral Column and Pelvis Explorer The whole spine with the pelvis it sits on. Visualiser · Biology Upper Limb Skeleton Explorer Scapula to fingertips, all to scale in one model. Visualiser · Biology Lower Limb Skeleton Explorer Hip bone to toes, all to scale in one model. Visualiser · Biology Rib Cage and Thoracic Spine Explorer All 24 ribs, twelve thoracic vertebrae and a three-part sternum. Visualiser · Biology Lumbar Spine and Pelvis Explorer Five lumbar vertebrae, the sacrum and both hip bones. Visualiser · Biology Skull Bones Explorer All 22 skull bones separable, plus the hyoid. Visualiser · Biology Hand and Wrist Skeleton Explorer All 27 bones, with the eight carpals separable and nameable. Visualiser · Biology Knee Skeleton Explorer Femur, patella, tibia and fibula, with the whole length of each. Visualiser · Biology Ankle and Foot Skeleton Explorer All 26 bones of the ankle and foot, nameable and isolatable in 3D. Visualiser · Biology DNA Double Helix Explorer The grooves, and the strand offset that creates them. Visualiser · Biology Head and Neck Explorer Bone, brain, teeth and muscle in one head. Visualiser · Biology Thorax Explorer Look into the mediastinum through the cage. Visualiser · Biology Abdomen and Pelvis Explorer Wall off, organs out, spine behind. Visualiser · Biology Back and Spine Explorer Peel the back, superficial to deep. Visualiser · Biology Upper Limb Explorer Arm muscles over the bones they move. Visualiser · Biology Lower Limb Explorer Leg muscles in their compartments, over bone. Visualiser · Biology Cell Structure Explorer Labelled animal and plant cells, with what every organelle is, does and measures. Visualiser · Biology Visual Field Defects Explorer Place a lesion anywhere from optic nerve to visual cortex and see each eye’s field loss, named and explained. Visualiser · Biology Bacterial Unknown Identification Lab Run standard tests on 15 teaching bacteria, or enter your own results, and watch a dichotomous key narrow the field.

Electricity

Waves & Optics

Thermodynamics

Maths & Data

A visualiser draws a thing rather than running one. Nothing here evolves in time: the thing drawn is the same at every moment, and whatever moves, a camera turning round a molecule or a pen tracing out a Fourier series, is only a way of looking at something already fixed. That is the whole distinction from the simulators, and it is a real one rather than a filing convenience, because it changes what the tool is for. You come to a simulator to find out what happens next, and to a visualiser to understand a shape. Most of the visualisers here are 3D anatomy explorers, and their data source, licence and build are set out on the anatomy hub. Unlike every other visualiser here, they cannot be embedded on another site.

Molecular geometry is the clearest case. VSEPR is a set of rules about where electron pairs sit, and the answer is a shape: trigonal bipyramidal is a fact about angles, not a sequence of events. Reading it off a static diagram in a textbook means holding the third dimension in your head, which is exactly the part people find hard. Turning it around removes that problem.

The graphing calculator and the unit circle explorer sit here for the same reason. Each answers what a relationship looks like, and neither animates anything: the point on the unit circle moves only when you move it, by dragging, with the keys or with its buttons. The Fourier series visualiser does animate, but only the circles and the pen they drive: the sum it draws is settled by the number of terms before the first circle turns.

Why these are not simulators

The line is drawn on something checkable rather than on a feeling. Each of these tools advances at most one thing as time passes, and never the thing it draws: the camera angle on the 3D models, or how far the Fourier series visualiser’s pen has gone along a sum its terms have already fixed. The structure they draw is the same at every moment. A simulator advances state that belongs to the model: a position, a charge, a strip count, a membrane voltage.

That test is worth stating because the categories used to disagree with it. Four of these were filed as simulators, on the strength of having a play button, when all their play button does is spin the view. Calling a static structure a simulation sets an expectation the tool then fails to meet, and someone looking for something to happen concludes it is broken.

Reading a three dimensional structure on a flat screen

Depth on a screen is a guess, so these do not rely on it alone. Bonds and atoms further from you are drawn smaller and dimmer, the geometry is labelled with the angles that define it, and every structure can be turned with a drag or with the arrow keys so you can resolve any ambiguity by moving rather than by squinting.

The numbers are printed alongside for the same reason. A bond angle of 107 degrees on ammonia is the fact worth taking away, and reading it off a rendered picture by eye is not reliable, so it is written down.

Sources, because a drawn structure is still a claim

A rendered molecule looks authoritative in a way a number does not, which is a reason to be careful rather than relaxed about where the geometry comes from. Each of these cites the result it draws: VSEPR after Gillespie and Nyholm in 1957, close packing after Kepler and Barlow, the double helix after Watson and Crick in 1953 with Franklin and Gosling in the same issue, and the Fourier series after Fourier in 1822.

The anatomy explorers draw a dataset rather than a result: every mesh comes from BodyParts3D, © The Database Center for Life Science, segmented from imaging of one adult male body, and the anatomy hub sets out its licence.

The graphing calculator is the exception, and for a good reason: the relationship it draws is whatever you typed, so there is nothing to attribute. What it does instead is refuse to guess. An expression it cannot read produces a message naming the problem, rather than an empty set of axes.