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ScienceQuest

Mechanics simulations and calculators

Simulators and calculators for projectile motion, pendulums, inclined planes, forces, energy and momentum. Change a parameter and the result updates.

27 tools

Mechanics is where a handful of equations first turn into a prediction about what an object will actually do. The tools here split along the classic line: kinematics, which describes motion without asking what causes it, and dynamics, which brings in force, mass and energy.

The simulators are worth playing with rather than reading about. Watching a trajectory redraw as you drag the launch angle builds an intuition for why range peaks at 45 degrees that no derivation quite delivers, and watching a period stretch as you increase a pendulum’s amplitude shows the small-angle approximation failing while you look at it.

Two of them earn their place the other way round, by showing what a formula cannot. Bend the track under a rolling cart into any shape you like and the kinetic, potential and thermal bars still total the same height, which is conservation of energy as a measured result rather than an assertion. Release two identical double pendulums a millionth of a degree apart and they stay together for several swings and then visibly part company, which is the whole of sensitive dependence in one picture and is not a thing an equation for the period can tell you.

Everything else is arithmetic you have already done by hand, which is exactly why it is worth handing over. Almost none of the errors in a mechanics problem are conceptual. They are a sign, a factor of a thousand, or an angle measured from the wrong line.

Simulators

Simulator · Mechanics Projectile Motion Simulator Animate a trajectory and read off range, apex and flight time as you change launch speed and angle. Simulator · Mechanics Elastic and Inelastic Collision Simulator Collide two bodies and watch momentum survive every time while kinetic energy only survives a perfect bounce. Simulator · Mechanics Simple Pendulum Simulator Swing a pendulum, add damping, and watch the small-angle approximation fail at large amplitude. Simulator · Mechanics Orbit Simulator One launch speed slider walks an orbit from circle through ellipse to escape. Simulator · Mechanics Mass Spring Simulator Simple harmonic motion with damping and a driving force, plus the resonance curve. Simulator · Mechanics Inclined Plane Simulator Tilt a slope, set the friction and a push, and see whether the block slides, how fast, and where its energy goes. Simulator · Mechanics Conservation of Energy Simulator A cart on a track you reshape, with kinetic, potential and thermal energy bars whose total never changes. Simulator · Mechanics Double Pendulum Simulator Two linked arms, a ghost released a millionth of a degree away, and the moment the two part company. Simulator · Mechanics Buoyancy Simulator Lower a block into a liquid on a spring balance and watch the buoyant force share its weight. Simulator · Mechanics Motion Graphs Simulator Run a cart through up to five stages and watch its x-t, v-t and a-t graphs draw, with live gradients and areas. Simulator · Mechanics PID Controller Simulator Tune Kp, Ki and Kd on a cart or an oven, with actuator limits, anti-windup and a sampled controller.

Calculators

Calculator · Mechanics Density Calculator Density, mass or volume, with g/cm³ and kg/m³ side by side. Calculator · Mechanics Kinetic Energy Calculator Kinetic energy, mass or speed from KE = ½mv², plus momentum. Calculator · Mechanics Force Calculator (F = ma) Force, mass or acceleration from F = ma, with g-force and weight. Calculator · Mechanics Pressure Calculator Solve P = F/A in mixed units and read the answer in atm, bar and psi at once. Calculator · Mechanics Work and Power Calculator Work from force, distance and angle, plus the average power over a time. Calculator · Mechanics Gravitational Potential Energy Calculator PE = mgh solved any way round, with the impact speed for that drop. Calculator · Mechanics Hooke’s Law Calculator Force, stiffness or extension from F = kx, plus the energy stored. Calculator · Mechanics Torque Calculator Torque from arm, force and angle, in N·m, lbf·ft and lbf·in. Calculator · Mechanics Momentum Calculator Momentum from mass and speed, plus the impulse and force to stop it. Calculator · Mechanics Centripetal Force Calculator Force and acceleration for a turn, with the result also in multiples of g. Calculator · Mechanics Kinematics Calculator Any three of u, v, a, s, t gives the other two, and it names the equation. Calculator · Mechanics Gravitational Force Calculator Mutual gravity between two masses, and why you never notice it. Calculator · Mechanics Free Fall Calculator Fall time and impact speed from any height, with and without air resistance. Calculator · Mechanics Time Dilation Calculator The Lorentz factor, time dilation and length contraction from a speed, γ, two times or two lengths.

Visualisers and practice

Every tool here can go on your own page or LMS for free: Embed a tool.

Where mechanics problems usually go wrong

Almost every error is a sign error or a units error, not a conceptual one. Gravity points down, so it enters the equations as negative 9.81 m/s² whenever you have called up positive. Forgetting that flips the answer’s sign without changing its magnitude, which is why the result still looks entirely plausible.

The value of g deserves a second thought too. It runs from about 9.78 m/s² near the equator to about 9.83 m/s² at the poles, and the conventional standard value is 9.80665 m/s². Quoting a final answer to five significant figures on the back of an assumed 9.81 is a claim about your latitude that you cannot support.

The other recurring trap is mass. It cancels out of free fall entirely, so a heavy ball and a light one fall identically in a vacuum. The moment air resistance enters it stops cancelling, because drag depends on size and speed while weight depends on mass. That is the whole reason a feather and a hammer behave differently on Earth and identically on the Moon.

Energy or forces: which route to take

When a problem gives you a start state and an end state but says nothing about the path between them, use energy. Kinetic and potential energy are state quantities, so the messy middle cancels and a two-line calculation replaces a page of vectors. Setting mgh equal to half mv squared and cancelling the mass is the whole derivation of impact speed: v is the square root of 2gh, so a 1 metre drop lands at 4.4 m/s whatever the object weighs.

Some questions are about a single instant instead: the tension right now, the acceleration at this angle, the force on the tyres in this corner. Those need forces, because energy methods have already averaged that detail away.

The quick test is which words appear in the question. Time, acceleration and force point to a forces problem. Height, speed at two points and energy lost point to an energy problem. A question asking how long or how hard is rarely answerable from energy alone.

The angle is almost never the one in the diagram

Torque uses the sine of the angle between the lever arm and the line of the force, so it is largest at 90 degrees and falls to zero when you push straight along the arm. Work uses the cosine of the angle between the force and the displacement, so it is largest at 0 degrees and zero at 90. The same symbol, θ, appears in both, and swapping sine for cosine converts a maximum into a zero without producing anything that looks wrong.

That is why carrying a bag along a level corridor does no work on the bag. You push up, the bag moves forward, the angle is 90 degrees and the cosine is zero. Your muscles still burn energy holding the tension, but none of it reaches the load.

Launch angles have the same problem. Horizontal velocity is v cos θ and vertical velocity is v sin θ only when θ is measured from the horizontal, which most but not all textbooks do. The check takes a second: at a 90 degree launch the horizontal component must be zero. If your working gives it as v, your angle is measured from the vertical and every component is swapped.

Sanity-check the order of magnitude before the digits

A few anchors catch most arithmetic slips. A 70 kg person weighs about 690 N. A 1 kg mass dropped 1 metre arrives carrying about 9.8 joules. A 1500 kg car at 30 m/s holds about 675 kJ of kinetic energy. A pendulum 1 metre long swings with a period just over 2 seconds. If an answer sits a factor of ten from the nearest anchor, the units are usually the reason.

Then watch what happens when you change an input, because the exponent is a fingerprint. Kinetic energy and centripetal force both go as speed squared, so a 10 percent error in speed becomes a 21 percent error in the result. Period goes as the square root of length, so four times the length doubles the period rather than quadrupling it. If doubling an input moves your answer the wrong way for its exponent, you have dropped a square somewhere.

Common questions

Why do textbooks use 9.8, 9.81 and 10 for gravity?

They are the same quantity at different precisions. The conventional standard value is 9.80665 m/s², usually shortened to 9.81, and the true local value varies from roughly 9.78 m/s² near the equator to 9.83 m/s² at the poles because of the Earth’s rotation and shape. Some exam boards use 10 m/s² deliberately, which introduces about a 2 percent error but makes the arithmetic checkable in your head. Use 9.81 unless a question says otherwise, and do not quote more significant figures in your answer than your value of g supports.

Should I solve a mechanics problem with energy or with forces?

Use energy when the question compares two states and says nothing about what happened in between, because kinetic and potential energy do not depend on the path taken. Use forces when the question asks about a single instant, such as the tension in a rope right now or the acceleration at a particular angle. As a rule of thumb, a question mentioning time or acceleration wants forces, and one mentioning height or speed at two separate points wants energy.

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